Hi I am Jonathan B. Jørgensen.
I’m a game developer from Denmark. I have always liked math, problem-solving and games. My passions led me to start experimenting with game development from a young age. My long-term dream is to be part of a small independent game studio working on fun and exciting games. In the future I would like to learn more about low-level optimizations and graphics code.
I like to work in small teams, where I am comfortable at taking a leading role. When I am working on something, I often take a very perfectionistic approach and usually spend a lot of time optimizing and getting the code just right. I like using new technologies and coming up with my own solutions. I am also a huge supporter of open source software, tools and games.
- Used to working closely together in agile teams.
Certified Unity C# programmer with some C++ and Java knowledge.
- Advanced game systems such as networking and virtual reality.
- Atomization of systems through DevOps and system integration.
- Setup of large distributed systems with relational or NoSQL databases.
- Creation of hardware prototypes and integration with other devices.
Experience and education
Professional Bachelor of Software Development at Dania Games
2020 — present
A top-up bachelor in Software Development [🇩🇰 Softwareudvikling]. Based on my previous knowledge on Applied Computer Science and Game Development, this education aims to expand my knowledge in both game and software development. I will learn about computer graphics, machine learning, large integrated systems and more.
2020 — present
Ongoing education about becoming a game producer [🇩🇰 Spilproducer]. Includes subjects such as project/team management, pipelines, publisher deals, fundraising and pitching.
2018 — present
Dare Solutions I/S was started by me and Oliver Vejen while studying at Dania Games in 2018. In 2019 we both had our internship as an entrepreneurial internship [🇩🇰 iværksætterpraktik] in the company. Our goal with the company is develop software, apps, websites and games which are very individualized and based on new and open standards. Eventually the company should be able to found our shared game studio goals.
Jan 2019 — May 2019
Student abroad participating in the Industry Project (spring term). Working as Lead Programmer in a project group of 5 on a VR project for archeologists. Read more about the project here: Geolens
Applied Computer Science at Dania Games
2017 — 2020
Applied Computer Science [🇩🇰 Datamatiker] education with focus on game development I was taught about standard computer science courses, but with projects focused on game development as well as a few game development courses such as game-design and content-analysis.
Gymnasium: HTX at EUC Nord, Hjørring
2014 — 2017
During my time at HTX in Hjørring i focused mostly on the Technology and mathematics classes. On my third year I chose Electronics, design and process as my technique class. Two of my larges projects from htx can be seen here: GyroAssist and The pancake printer.